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Fable Leader Apology for Promised Features - 6.10.04

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On the forums of LionHead Studios, Peter Molyneux (LionHead founder & lead game designer) has apologised for features he promised for the recently released Fable that never made it to the finished product:

If I have mentioned any feature in the past which, for whatever reason, didn't make it as I described into Fable, I apologise. Every feature I have ever talked about WAS in development, but not all made it. Often the reason is that the feature did not make sense. For example, three years ago I talked about trees growing as time past. The team did code this but it took so much processor time (15%) that the feature was not worth leaving in. That 15 % was much better spent on effects and combat. So nothing I said was groundless hype, but people expecting specific features which couldn't be included were of course disappointed. If that's you, I apologise. All I can say is that Fable is the best game we could possibly make, and that people really seem to love it.

A message from Peter Molyneux

More info:
Peter Molyneux Apologizes for Fable
An openhearted apology
Molyneux's mea culpa.
Official Fable site
Lionhead Studios official site
In 1st Week, Fable Smashes Records
dek's Fable review
Discussion >>

By Rob (Email: Rob at igniq dot com) 



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