On the forums of LionHead Studios, Peter Molyneux (LionHead founder & lead game designer) has apologised for features he promised for the recently released Fable that never made it to the finished product:
If I have mentioned any feature in the past which, for whatever reason, didn't make it as I described into Fable, I apologise. Every feature I have ever talked about WAS in development, but not all made it. Often the reason is that the feature did not make sense. For example, three years ago I talked about trees growing as time past. The team did code this but it took so much processor time (15%) that the feature was not worth leaving in. That 15 % was much better spent on effects and combat. So nothing I said was groundless hype, but people expecting specific features which couldn't be included were of course disappointed. If that's you, I apologise. All I can say is that Fable is the best game we could possibly make, and that people really seem to love it.
A message from Peter Molyneux
Peter Molyneux Apologizes for Fable
An openhearted apology
Molyneux's mea culpa.
Official Fable site
Lionhead Studios official site
In 1st Week, Fable Smashes Records
dek's Fable review
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