Overshadowed by Halo 2 somewhat, EverQuest II launched yesterday, and an enormous amount of players (100,000) are expected to be in the game by the weekend.
The purchasing details:
EverQuest II comes in three retail versions, all of which include a 30-day
subscription (excluding SOE Station Access subscriptions) to the game's online
world. The Collector's Edition includes a number of in-game items, an
exclusive art book, bonus DVD with trailers, gameplay videos and behind-the-
scenes footage, a soundtrack CD, a collector's coin with a velvet pouch, a
cloth map of Norrath, and two posters. Pre-order numbers have been so high
that very few copies of the Collector's Edition will be available at launch.
EverQuest II carries a monthly subscription fee of $14.99 for continuing
access to the game world. Players can subscribe using a credit card, or
purchase 30-day and 90-day SOE Game Cards, which open the new world of Norrath
to those who choose not to use a credit card.
Additonally, EverQuest II is
included as part of the Station Access subscription, which includes all
SOE-published games, for only $21.99 per month. Titles included as part of
the Station Access subscription include: EverQuest, PlanetSide, EverQuest
Online Adventures, Infantry Online, Tanarus, Cosmic Rift, and EverQuest II
(all game software sold separately).
Read the full press release
dek in his preview on IGNIQ said:
[...]this game is one month from its expected release date and if it ships now with such huge bugs in stability, combat, healing, encounters, and quest it will flop miserably even though its still much better in beta then SWG is now.
More info:Official EverQuest II website
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