Bethesda Softworks producer Gavin Carter gave a detailed interview to Gamebanshee.com about Oblivion.
In it he covers how long the game has been in development (since just after the release of Morrowind), the possibility of a multiplayer aspect, the areas currently being focused on by the devs, as well as new adversaries and A.I.:
The Oblivion bestiary is quite large and varied. You’ll see the return of old Elder Scrolls favorites, plus the addition of more than a few new critters to smash or sneak by, whatever your preference. One of our new favorite guys we’ve nicknamed “Codename: Billy.” He’s a really awesome variation on a popular creature from past Elder Scrolls games.
The combat AI has been rewritten from the ground up to take advantage of all the new options our improved combat system offers. Enemies will use their weapons effectively, block, dodge, and react to things like you getting blocked. If the fight is going poorly for them, they also have the ability to yield to you, depending on their attitude towards you and their confidence in winning the fight. You can choose to accept their yield, ending combat, or continue to the bitter end.
Read on
More info:
Official website
Todd Howard (Elder Scrolls executive producer) letter to the fans
Oblivion - Screenshots (22 Oct.)
Elder Scrolls IV Oblivion Being Developed (22 Sept.)
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