Updates have been released for the Source SDK (software development kit), Half Life 2 Deathmatch and the Source engine itself. Details as follows:
Half-Life 2: Deathmatch
* Players now play grenade throw animation and RPG fire animation
* Items and weapons punted from their original spawn position now return after x time has passed (sv_hl2mp_weapon_respawn_time, sv_hl2mp_item_respawn_time)
* Improved player crouch animations
Source SDK
* Included support for making HL2DM maps
* Included sample source HL2DM map: dm_lockdown.vmf
* Added xwad, vtf2tga, and glview tools
* Fixed problems running vrad on certain machines
* Fixed bugs adding game configurations with long paths
* Improved detection of bad game paths
Source Engine
* Fixed server plugins not loading under Steam
* Fixed rcon kick failing
* Fixed UDP logging functions not working properly with quoted strings
Leave Steam open and it will update itself automatically. :)
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