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Half Life 2 / Source Engine Update - 11.1.05

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Steam

Half-Life 2, Source Engine and Source Dedicated Server updates are available and will be applied automatically when Steam is restarted. The changes include:


Source Engine

* Improved the performance of writing out save games. This will reduce the pause when you pass over an autosave trigger in Half-Life 2, or when you press the quicksave button
* Improved the performance of writing out the thumbnail image for save games. This will also reduce the pause when passing over an autosave trigger or pressing the quicksave button
* Increased cache memory usage for machines that have greater than 512MB of physical memory. This will reduce hitching due to cache thrashing.
* Optimized the sound cache manager, which will reduce hitching as a result of sound cache thrashing
* Minor optimization to the world renderer and world collision
* Minor optimization to the way that asynchronous sound files are loaded
* Optimized the way that sounds were loaded that are trigged by acting sequences
* Optimization to reduced the number of times model sequences are iterated on per frame
* Fixed rcon packet bug that was accepting negative packet lengths
* Fixed rcon server failing on server restart


Half-Life 2

* Weapon script files are preloaded at startup, instead of when they are accessed. This will reduce some hitches while playing Half-Life 2


Linux Server

* Added "-pidfile" command line argument to output a pid file on startup


Condition Zero

* Fixed "Your server is out of date Please update and restart" error



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By Gary (Email: Gary at igniq dot com)  



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