
The Video Games Weblog points to a rave review of God of War for the PlayStation 2 on Wired.com
The game, which took three years to make scores points on graphics, polished gameplay and a convincing cinematic feel which is partly provided by an unusual visual technique - the player has absolutely no control over the camera:
Instead, it is carefully programmed to be always in just the right spot, automatically rotating and zooming to create a fluid, deliberately controlled visual experience.
This precise camera work, coupled with the high graphic quality, leaves you staring slack-jawed at the detail of each new room, the majesty of each new vista. The story is told sparingly but concisely, punctuated by what the game's fans have dubbed "'holy shit! moments" on gaming message boards. The orchestral score prominently features a full choir, further blurring the line between game and film.
Wired: God of War No False Idol
God of War official site
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