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Star Wars Battlefront II - First Screens - 25.4.05

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Star Wars Battlefront II

Last week, LucasArts officially announced Star Wars Battlefront II, the latest game in the seemingly inexhaustible Star Wars franchise. With the Star Wars: Episode III Revenge of the Sith film forthcoming, it was only a matter of time when the next game in the wildly popular universe emerged. Today, the first in-game screenshots have been published on the game's official website.

The game is set for a release this fall and will be developed by Pandemic Studios, creators of the first installment. The press release gives an outlook on the game:

Star Wars Battlefront II improves upon the original game’s single-player experience with open-ended, mission-based objectives inspired from all six Star Wars films. The compelling storyline spans more than 12 new locations, many from Episode III, including volcanic Mustafar and the space battle above Coruscant. All-new classic movie moments complete the Star Wars Battlefront II experience, as players battle within the interior of the Death Star and visit Princess Leia’s blockade runner, the Tantive IV, as seen at the beginning of Episode IV A New Hope. In addition, at certain key moments within the battles, players can feel the Force as a Jedi.

For the first time ever, Star Wars Battlefront II players can engage in space combat and, during the same battle, board enemy ships to attack from within. Starting on foot inside a capital ship, players can enter the spacecraft of their choice and travel into space to dogfight with the rival faction. From there, they can dock within the enemy’s capital ship, overtake the ship’s command posts, man its turrets to disable its shields and destroy it from within! Or, they can simply stay inside their own capital ship and defend it from attacks and enemy fire. The choice is theirs.

In the wake of Episode III, it is very likely that the Force will be with LucasArts once more.

Related info:
Official website for Star Wars Battlefront II
Pandemic Studios
LucasArts
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By Chris (Email: Chris at igniq dot com) 



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