A conflicted reverend who loved games, but didn't feel right about coming home from church and playing the likes of Doom or Quake, started his own games company and founded the Christian Game Developers Foundation in an effort to bring Christian gaming into the mainstream:Rev Bagley began his mission back in 1996, when investors turned down his first-person Christian shooter, Catechumen.
Only after the Columbine school massacre in April 1999, when there was a backlash against violent video games, did the money start coming in.
To date his company N'Lightning Software has sold some 80,000 copies of Catechumen for the PC in the US, UK, Australia, Holland, Germany, Sweden and Denmark.
But for Rev Bagley, and other Christian developers, the benchmark for success is breaking the console market.
Where PC games can be brought out on a shoestring, several million dollars are needed to develop a console title, more to market it - plus the console makers' approval to run it.
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