Gary McTaggart, a Senior Software Engineer for Valve Software was recently interviewed by a PC Games Hardware magazine, in which he let loose some details concerning the requirements of the upcoming Lost Coast level and settings. According to McTaggart there will be 2 settings for the revamped Half Life 2 level, Best quality and Lower quality.
In Best quality mode a graphics card capable of 16-bit Floating Point filtered textures, 16-bit Floating Point targets with alpha bend support, and Shader Model 3.0 is required. Basically, the only card that can support all those features on the market right now is Nvidia's GeForce 6 series of GPUs.
In Lower quality mode you will require 16-bit Fixed Point filtered textures and Shader Model 2.0 support.
There is an interesting tidbit of information that has surfaced on 3D technology forum, Beyond3D, regarding some of the technology behind the HDR rendering method used in the new 'Lost Coast' level that is due for release on Half-Life 2 any time soon.
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