
More insight into Quake IV can be gleaned from a lengthy feature on Gamespy.
The Art and Design of Quake IV includes some previously unseen design sketches of the game, and various information from Raven and id including their inspiration for the overall design, whether the game will be wholly dark like DOOM 3, and the interesting comment that, from the very beginning of development they questioned how they could differentiate the game from DOOM 3:
Eric Biessman [Raven]: From the beginning, the inception of development, we said, "how can we differentiate ourselves both stylistically and gameplay wise from DOOM?" We just set out to make a fast-action, nonstop game that you'll sit down and play right through. There's more than just fighting, but it's definitely a different game. Without letting you sit down and play through the whole game, it's hard -- I couldn't list everything. We've really gone out of our way to try to differentiate.
The Art and Design of Quake 4
id Software
Raven Software
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