
It wasn't so much of a surprise when Jowood and developer Phenomic finally announced Spellforce 2, given the commercial success of the first installment. Jowood has now hosted the official website along with brand-new in-game screenshots, a developer diary and a forum. The game combines role-playing with real-time strategy elements as you lead whole armies into battle or bulid bases to gather resources, but also fight in the front line with your own avatar who will learn new skills as the game progresses. Naturally, Phenomic are working on improved graphics to make Spellforce 2 much more detailed than part one but without losing the special Spellforce atmosphere. The game design will also be refined, as project manager Martin Löhlein explains in the dev diaries:
Our main target was to make the game faster, more thrilling and to regard the wishes of our fans. Faster means shorter ways, improved travel possibilities and shortcuts, but also faster building and unit producing. More interesting as in more effective decisions – not only in the quests and story but also in the skill-system and the RTS-component. Our new improved skill tree puts the player on the brink of important decisions on every level. Not only that you chose your character class in the beginning, moreover you decide in which way you evolve every time you level-up. Additionally building up and fighting gets more exciting: which way are you going to develop e.g. extending the faction of your alliance by taking over the elves with their healers and archers, take the dwarves with their strong melee warriors and siege weapons or take the humans to get mounted units and gryphon-mages!
The game is scheduled for a release in late 2005.Related info:
Spellforce 2 Website
Spellforce 1
Jowood Productions
Phenomic
Discussion >>
