
One of the hlfallout crew has snagged an interview with a co-founder of the highly anticipated 'Black Mesa: Source' Half Life 2 mod. BM: S is a total Source conversion of 1998's classic first person shooter, Half Life using the new technology available from Valve's Source engine to soup the old classic up with new features.
Valve earlier released Half Life: Source, which yielded little excitement from fans. HL: Source was basically the Half Life game with a few new Source features but visually pretty similar to the original.
The Black Mesa: Source team are working on a total conversion of the classic shooter, bringing in all aspects of Valve's Source engine. Hlfallout has some exclusive screens of the game, which is still a 'work-in-progress'.
HL Fallout: On the subject of maps, will we experience any major differences between Black Mesa: Source and HL1, and if there are changes, how do you feel this will affect the game play?
Denzil: Major differences... not that I can think of, we are expanding the environments to make the facility and outdoor areas feel more realistic and used, but we do not want to deviate the levels too much. For example we will be creating run off rooms adjacent to the main path you take through the facility, many will be just for show to make it feel more like a working environment, whereas some will be there with some nice eye candy or ammo et cetera.
Interview: Black Mesa: Source
Valve's gonna kick yo ass
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HDR, wtf?
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