id software’s lead programmer John Carmack has launched a new weblog, available here.
In his first post he talks about the delay in the release of Quake 3 source, graphics and why his .plan file hasn’t been updated in a while:
There were two main factors involved in my not doing updates for a long time, a good chunk of my time and interest was sucked into Armadillo Aerospace, and the fact that the work I had been doing at Id for the last half of Doom 3 development was basically pretty damn boring.
The Armadillo work has been very rewarding from a learning-lots-of-new-stuff perspective, and I’m still committed to the vehicle development, even post X-Prize, but the work at Id is back to a high level of interest now that we are working on a new game with new technology. I keep running across topics that are interesting to talk about, and the Armadillo updates have been a pretty good way for me to organize my thoughts, so I’m going to give it a more general try here. .plan files were appropriate ten years ago, and sort of retro-cute several years ago, but I’ll be sensible and use the web.