An update to the Natural Selection Mod for Half-Life has been released.
Natural Selection v3.0 beta 5 includes a lot of bug fixes but also gameplay and Combat-specific updates:
O Players who issue the ‘kill’ command in console cannot restart the timer by issuing ‘kill’ again
O Commander can now click on switches to activate a door or elevator.
O “slowresearch” cheat now slows down recycling of buildings.
O Alien attacks apply a reduced knock-back effect. If a player is in the air and receives knockback damage the effect is 50% of what it was in beta 4a, if the player is in Heavy Armor (HA) the knockback is reduced an additional 50%.
O Changed knockback of Skulk Bite from 300 to 225.
O Increased jetpack maneuverability, jetpackers are now immune to stomp, and carried items/ammo affect lift less
O Knockback never affects friendly players.
O Parasite and Xenocide now get damage boosts from primal scream.
O Weapons reload exploit fixed.
O Marines are prevented from putting anything but Resource Towers on Resource nozzles.
O Reduced time it takes to throw hand-grenades (thanks BrigadierWolf!)
O Changed hand grenade so it is thrown gently when crouched.
O Movement chamber range increased from 400 to 500.
O Alien resource nodes don’t play gurgling sounds until a minute into the game. (prevents commander from listening for starting hive)
O Movement chamber energy bonus increased from 10% to 25%.
O Changed healing spray effectiveness vs. players: changed from 16 to 13 + 4% of target max health. (both for healing friendly players and attacking enemy players)
O Increased Gorge armor from 40 to 50.
O Increased Onos carapace armor bonus from 150 to 350. (makes it closer 50% like all the other aliens)
O Changed hand grenade physics to make them more effective at attacking indirectly.
O Increased redemption chance from 35% per second to 45% per second. (still happens when at or below 40% health)
O Increased spit damage from 25 to 30.
O Grenade launcher cost lowered from 20 to 15.
O Ammo packs now drop when a weapons is dropped (intentionally or upon death)
Combat-specific Gameplay changes:
O Aliens always respawn as skulk, even if they were previously a higher lifeform.
O Dying with a larger lifeform gives you back the points spent on it.
O Unchained alien lifeforms, like regular NS:
- Gorge costs 1 level
- Lerk costs 2 levels
- Fade costs 3 levels
- Onos costs 4 levels
O Lifeform evolution times set to a smaller percentage of those in regular NS.
O Aliens can now only choose a lifeform once per life in Combat.
O Players spawn in waves, with a maximum wave size of 5 players
O A wave starts when there is no wave in progress and a player dies
O The wave finishes when 5 seconds + (number of dead players – 1)*4.5 seconds have elapsed.