Tag Archives: April 2005

PSP Home Remote Control

PSP Home Control

Slashdot links to the latest cool hack for the PSP – a fairly useful multi-device remote controller that uses the WiFi functionality to control your DVD, TIVO, TV, software on your PC and even your lights:

When the wipeout browser hack came out, I saw someone controlling XBMC from their PSP browser. It’s great that you could control XBMC from your PSP, but what if your XBOX isn’t on, and your TV isn’t on, and your TV is not on the right input?? You still have to get up or find the remote and adjust all of that…

I’ve come up with my own solution…

Instructions on LiquidIce’s PSP Hacks

Related:
PSP Hacks and Mods List
PSP Hacks: The Book
PSP Super Travel Case With Pockets
Dev Uncovers Hidden Browser In PSP
Multiplayer PSP with One Copy of a Game
Chat on IRC With Your PSP
Discussion >>


How to find your Steam ID

SteamFor people who don’t know how to get their Steam ID, I just stumbled across a neat little program that does just that. It’s a tiny .exe file (24Kb in size), all you do is open it up and direct it to the Steam directory (which is located inside the Valve folder in your Program Files)

Your Steam ID is a unique number that identifies you online when playing Valve games such as: Counter Strike: Source, Day of Defeat etc. If you ever get banned from a server, this number will be used in the blacklisting process.

Related:
Official Steam website
The Orange Box by Valve
Half Life 2 Mods For Dummies
Half-Life 2: Raising the Bar
Half Life 2
Counter Strike: Source
Day of Defeat
Valve Software

IGNIQ: Hammer 4.0 Tutorial by Richard Cahill

Basics of the Hammer Editor Version 4.0


This Tut assumes you are using the Half life 2 configuration.
First things first I will run through the basic toolset and give a basic description of each, any that I’m still struggling with will have to wait for my second tut. Don’t think of this as a tut but more basic info on the major tools.

From top to bottom on the sidebar.

  1. Selection tool. This is used to select brushes entity’s and anything else that you add to your map, simply click it, then click the brush you want, you can also use it the same way you use drag select in windows. Also a note on the handles (ie the little squares at the corner of your brush)
  2. Magnify. This is used to zoom in and out in the 3d and 2d views, LMB to zoom in and RMB to zoom out. - and + keys also work without the need to select this tool.

  3. Camera . This is quite handy for quick movements around your map, select the tool click in any of the 2d views and drag, you will get a blue dot (camera), and a blue line(angle of view) if used in the 3d view it will simply move the camera around (using z in the 3d view at any time will give the same effect)

  4. Entity tool. This is used to place entity’s in your map such as player start points and lights to name about 0.009% of whats possible. I will go into this tool in more detail later.

  5. Block tool. This is the most important tool in the editor, and is used to create blocks and walls. Select the tool, go to a 2d view and drag a box to the size you wish, then do the same in the other 2d views until you have the dotted outline the size you want, then right click create object (or press enter) you will now have a block/wall. Again I will go into this tool in greater detail later.

  6. Texture application tool. This nifty tool is for viewing/applying textures to the block you created with the last tool. this tool can be as easy or complicated as you wish, once the tool is selected a small screen will pop up with two tabs (material and Displacement) material is the textures, select a texture like metal and it will act like that in the engine automatically. Displacements are used to create terrain such as hills and cliffs. More detail later.

  7. apply current texture. A handy short cut tool that applys the currently selected texture to the selected brush, be aware that while not using the texture tool it will apply the texture to every face of the brush, but while using the texture tool it will only select the face you click.

  8. Decal tool. This tool is used to apply decals like graffiti to already applied textures, note that the decal will adopt the scale and orientation of the texture you stick it to.

  9. Overlay tool. Very similar to the decal tool, except it gives you much more control over the size and orientation of the Decal once applied.

  10. Clipping tool. This tool is used to clip or cut pieces from a brush you have already created. More detail on this tool later.

  11. Vertex manipulation. This tool allows you to move corners of brushes you created around the grid. Probably the hardest tool to get used to and will most likely be the last tool you will learn to use. Beware that its quite easy to move a brush in a way that the engine cant handle, so after every move, go to map/ check for problems, if the brush is invalid it will tell you there, again I will not go into this tool in much more detail until a future Tut.

Other important tools

O.K I will now run through a few important tools that aren’t in the sidebar

Carve: this tool is used to carves shapes out of already created walls/blocks, to use it simply create a brush the size you wish to carve out, place it inside the brush you wish to carve and press Ctrl+Shift+C.

You can then delete the piece, this is quite handy for cutting doors and windows out of walls. The thing to remember with carve is that it breaks up the block into different pieces, so complex carvings can be very expensive in terms of performance, in later tuts I will demonstrate how Vertex manipulation can be used just as effectively but with less overhead.

Make hollow: this is used to hollow out blocks you created, select the block you wish to hollow and press CTRL+H a small box will appear asking you what width you want the walls (default is 32)

Note the only numbers u cant use are -1, 0, 1 if you make the walls say -13, the block will hollow to the size of the block and create walls outside the the original block.

TL: texture lock, this when clicked will keep textures the same if you move the brush around, otherwise the texture will move around and change to the world orientation.

Vis groups: As you progress through the creation of your map, you will soon be overwhelmed by the amount of information on the 2d grids, it is very easy to get confused, to aid this simply select the Walls/room/whatever then go to View/ hide selected objects you can then add it to either an already created Vis group or create a new one, hidden objects will not be compiled into your map, so make sure to unhide before the compile, or for a quicker compile you can simply compile the new changes, I find adding a info_player_start into the new room makes it handy for checking out in game.

Compiling

O.K I’ve use the word compile far to much without explaining what it is. I’m no programming genius (ie not a programmer at all)s layman’s terms will have to suffice,

Basically the compile programme is broken up into 3 different programs BSP VIS(not to be confused with vis groups) and RAD.

BSP: (binary Space partition) this basically creates a playable bsp from the .map,

Vis: vis calculates what parts of the map are visible from, at any time, breaking the map into different sections, or leafs, if not run in the compile, your map will still run, but the engine will render every section of the map at all times, on more complex maps or on older rigs, you will really notice the difference in performance, to check how your map is being rendered in game, open the console type in sv_cheats 1 then mat_wireframe 1. try this after compile without vis and with to see the difference.

Rad. (radiosity) this programme basically makes the lighting and texture brightness in your level, if not run your map will be set as mat_fullbright 1, which is quite ugly compared to a nicely lit map.

On the very basic level, compile is very easy to use, simply make up the map you want, then press f9 click o.k by default the map will be set for a full compile, but changes made by yourself will be kept the next time its run.

There are also a lot of third party compile programs available that can compile your map without the need for hammer to be running such as Batch compiler (http://nemesis.thewavelength.net)

Make your first room:

So you’ve sat down in front of Hammer and your head hurts a lot, it’s a daunting looking program at first, but give it 2 or 3 weeks and you’ll be flying .

  1. File new. What you have in front of you is broken up into 4 screens (default) top left (x/y top down) bottom left (y/z front) top right (3d view) bottom right (x/z side) by default the Snap on grid is set to 64 units, which isn’t great for detailed work, but will be fine for your first room. [ and ] keys change the Snap on grid down and up respectively.

  2. O.K, select the block tool<, then in the top down view, drag a box to the size that you wish your room to be, notice that in the 2 other 2d views the rectangle you made is only a white dotted line with handles. So in either of the other views, drag one of the handles to the height you wish your room to be. Once your happy with the size, right click inside the dotted
    line and click create object. Shazam you now have a nice box. Now go to tools and make Hollow (or press ctrl+H). For this little exercise, we’re not going to worry about the wall thickness, so leave it at the default (32) and click ok. Brilliant! Now
    in the 3d view move the camera inside your box, congrats you have your first room, a little on the boring side but a room non the less.

  3. So you now have your little room but it looks poo, so you now want to add textures to it to spice things up a little, so go ahead and select the texture tool, then in the 3d view, click the floor(as good a place to start as any) move the texture tool off of the 3d view for a better view. Notice that the selection is only on the floor, signaled by the reddish mask. Now click the browse button under the Hidemask button. A large screen will appear on screen with lots of textures on it. Down the bottom of this screen you will see a few different things, lets focus on Filter for now. In that type in “Floor” notice all the textures changed to ones suited for use on a floor, so choose the floor you want in your room by double clicking it. The texture browser should disappear and leave you back at the texture tool, simply click apply to set the texture. Now simply repeat this step again on your walls and ceiling using Wall and ceiling as the filter. Note that holding ctrl down while selecting faces allows you to select multiple faces. Also its not against the law to use a floor texture on a ceiling but it might just look a little odd.

  4. Now you have your room textured, you might want to go in game and test it out. To do this you will need to add a start point to do this simply select the Entity tool. by default the entity tool is set as info_player_start so simply click the mouse at the part of your room you wish to spawn.

    For more accurate placement of entity’s, first click on the top 2d view notice the green line with a little square in the middle, then in the side 2d view set the height of the entity and hit enter. Once the green gordon freeman is there you are ready for your first compile. So go ahead and press f9 then click o.k it should only take a couple of seconds before the game launches and your in your room. Congrats!!

  1. your first room is done but did you notice it was plainly lit? Quite ugly! So to remedy this, you will need some lighting, for the sake of covering ground I will combine this part of the tut with Static entity placement, simply placing a light in your room will look quite odd, as it will appear that the light has no source, just brightness hovering in mid air. O.k so go back to your hammer editor and select the entity tool again. On the right side of the screen near the bottom were is says info_player_start type in prop_static and place it the same as you placed the Player start, only put it on the wall, then select the selection tool and double click the Prop_static red square, this will bring up the object properties dialog box, it look a little complex at first but for now we just want to focus on the World model part, so click the world model then hit the browse button, Half life 2 comes with an absolute abundance of models ready made for your maps, so if you want to deviate from the model I use fine, but for this Im gonna use “models/props_interiors/LightSconce01.mdl”

    So just follow the model name into the props_interiors folder and double click the LightSconce model the model browser will dissapear and leave you back in the object properties box, so now simply click the apply button and the red square will turn into the light model. Congrats you have added your first model, remember what you did here and you are well on your way.

    O.K so you have your light model, but its not a light, so you will need to add a light close to the model to make it appear as if it is working like a light, after the last few stages of this tut, this should be a breeze. Simply select the entity tool and type Light into the bottom right of the screen were you typed Prop_static, then just as you added the prop_static place the light near to the model, fiddle with it until it looks right. see below.

Congrats, now compile to see your handiwork, and if the light doesn’t look right just go back to the editor and tweak it until it does. Remember you can bring the Snap on grid down to 1 for ultra precision.

Also a note on leaks:

If any entity’s are left outside your room in the Blackness (lets call it the void) the engine will report a leak. the void can not be used in your levels, so you must seal your map, the easiest way to do this is to create a big hollow box around your level, then apply the skybox texture to the inside of it, once the map is compiled the skybox texture will give a realistic looking sky.

However,most pro mappers will advise your skybox not to be simply a large box, but “carefully crafted Ceiling brushes”, for an Idea of what they mean by this, set your configuration to Counterstrike source and open the De_cobble sdk map in the editor, there you will see what they mean by carefully crafted, as its not easy to do. My first attempt at this failed miserably as I couldnt clear the sky of anomaly’s.

To set the configuration, simply select the game you wish to map for at the bottom of the SDK splash screen and run hammer. But you can only map for games that you have Downloaded.

Thank you for reading this Tutorial, if you spotted inaccurate information, please notify me by Email at richie@igniq.com.
Also if you want to add a tutorial of your own, please submit them at your leisure to either myself gary or rob@igniq.com

CS: Source de_port Strategy Guide

Strategy for CS: Source map de_port

Valve give a strategy guide for the upcoming Counter-Strike: Source map de_port ahead of its release in a couple of weeks:

It is a bit daunting to learn a new Counter-Strike map right as it’s released, so we’ve gone through de_port and tried to give people an idea of what our design intentions were. Click here to get to a page that outlines six different strategies to try once the map is available. We’re still shooting for release of de_port (along with a redone de_inferno) in a couple of weeks. Next week’s Steam news will include some pictures showing off what de_inferno looked like as it was being built from scratch.

Link

A new Half-Life 2 Deathmath map called dm_runoff is coming next Monday also.

Related:
Sketch of de_port layout
Discussion >>


CS: Source de_port Strategy Guide

Strategy for CS: Source map de_port

Valve give a strategy guide for the upcoming Counter-Strike: Source map de_port ahead of its release in a couple of weeks:

It is a bit daunting to learn a new Counter-Strike map right as it’s released, so we’ve gone through de_port and tried to give people an idea of what our design intentions were. Click here to get to a page that outlines six different strategies to try once the map is available. We’re still shooting for release of de_port (along with a redone de_inferno) in a couple of weeks. Next week’s Steam news will include some pictures showing off what de_inferno looked like as it was being built from scratch.

Link

A new Half-Life 2 Deathmath map called dm_runoff is coming next Monday also.

Related:
Sketch of de_port layout
Discussion >>


Brothers In Arms – Tested Cheats

Brothers In ArmsFor those of you who have already finished Brothers In Arms and wish to explore the game with a whole new outlook, why not try one of many tested cheats that are now rampant on the net. Cheats include Godmode, walk through walls, lots of ammo etc.

Enable Console
Go to your C:Documents and SettingsApplication DataGearbox SoftwareBrothers In Arms folder
(*You may need to enable “view hidden files/folders” under tools in Explorer.)

Open Bia.ini in notepad

Search for
Consolekey=0

change to Consolekey=192

search for
bEnableDebugConsoleAndMenu=False

change to
bEnableDebugConsoleAndMenu=True

save and exit

load game using that profile

now you will have a console if you press the tilde key ~ Codes:

Code Effect – allweapons all starting guns for mission
fly fly – god godmode
loaded – lots of ammo
allammo – lots of ammo
unloaded – no ammo
oldmovie – oldmovie code
ghost – through walls
walk – walk
supersquad – your squad wont get hurt/killed/run out of bullets

Via gamepro

Related:
bia_retail_patch_1.03_us_uk
Brothers in Arms high-res teaser trailer (20.11.04)
Official Website
Discussion >>


Rising Kingdoms RTS Demo

Rising Kingdoms

GamersHell have a free playable demo of Rising Kingdoms, a fantasy-themed RTS due for release next month; the demo includes single and multiplayer content:

Set in the beautiful fantasy world of Equiada, home to magical creatures, mighty leaders, and powerful wizards, Rising Kingdoms, offers players the unique combination of both strategy and adventure modes.

In strategy mode the player is able to select 3 major races – treacherous Humans, vicious Foresters and merciless Darklings, and in addition to these three primary races, the player is able to capture, enslave and develop five independent nations – Shades, Nomads, Dragons, Trolls, and Elves. Combined with the player’s main race they provide a valuable asset when clashing with their opponents.

In adventure mode the player controls a group of heroes and a small squad of troops uncovering dark secrets and surprising twists as the adventure unfolds. The story spans over several generations portraying powerful ancient artifacts, the rise and fall of mighty leaders and glorious kingdoms, and the birth of new mystic creatures and races.

Download the demo here (166 MB)

Related:
Official site for Rising Kingdoms
Haemimont Games Rising Kingdoms publisher
Rising Kingdoms Q&A
Discussion >>


Brothers In Arms – Tested Cheats

Brothers In ArmsFor those of you who have already finished Brothers In Arms and wish to explore the game with a whole new outlook, why not try one of many tested cheats that are now rampant on the net. Cheats include Godmode, walk through walls, lots of ammo etc.

Enable Console
Go to your C:Documents and SettingsApplication DataGearbox SoftwareBrothers In Arms folder
(*You may need to enable “view hidden files/folders” under tools in Explorer.)

Open Bia.ini in notepad

Search for
Consolekey=0

change to Consolekey=192

search for
bEnableDebugConsoleAndMenu=False

change to
bEnableDebugConsoleAndMenu=True

save and exit

load game using that profile

now you will have a console if you press the tilde key ~ Codes:

Code Effect – allweapons all starting guns for mission
fly fly – god godmode
loaded – lots of ammo
allammo – lots of ammo
unloaded – no ammo
oldmovie – oldmovie code
ghost – through walls
walk – walk
supersquad – your squad wont get hurt/killed/run out of bullets

Via gamepro

Related:
bia_retail_patch_1.03_us_uk
Brothers in Arms high-res teaser trailer (20.11.04)
Official Website
Discussion >>


Rising Kingdoms RTS Demo

Rising Kingdoms

GamersHell have a free playable demo of Rising Kingdoms, a fantasy-themed RTS due for release next month; the demo includes single and multiplayer content:

Set in the beautiful fantasy world of Equiada, home to magical creatures, mighty leaders, and powerful wizards, Rising Kingdoms, offers players the unique combination of both strategy and adventure modes.

In strategy mode the player is able to select 3 major races – treacherous Humans, vicious Foresters and merciless Darklings, and in addition to these three primary races, the player is able to capture, enslave and develop five independent nations – Shades, Nomads, Dragons, Trolls, and Elves. Combined with the player’s main race they provide a valuable asset when clashing with their opponents.

In adventure mode the player controls a group of heroes and a small squad of troops uncovering dark secrets and surprising twists as the adventure unfolds. The story spans over several generations portraying powerful ancient artifacts, the rise and fall of mighty leaders and glorious kingdoms, and the birth of new mystic creatures and races.

Download the demo here (166 MB)

Related:
Official site for Rising Kingdoms
Haemimont Games Rising Kingdoms publisher
Rising Kingdoms Q&A
Discussion >>


First Impressions on MYST V: End of Ages

MYST V: End of AgesGamespot got the first look at End of Ages, the fifth and final installment in the classic MYST series of games, which will be unveiled at next month’s E3 Expo and is due for release later this year.

They also have a selection of screenshots and concept art, and a video interview with Cyan Worlds CEO Rand Miller:

Myst 5 is probably the most different from the original Myst, and the most the same as the original Myst.

We’ve done things that strayed enormously from the original Myst, real-time 3D, and with things that you carry with you, and with the way we portray the characters.

But the essence of it, the idea that at the beginning you meet characters and thoughout the game you’re trying to judge them, you’re trying to decide which way to go; the idea that there’s a hub that I branch off from, so many of those gameplay elements we’ve stuck with, the things we didn’t want to mess with were the things that I think people had, at least in a play environment, in that adventure environment, had come to love.

Myst V: End of Ages Impressions – First Look, New Characters, Puzzles, and Exploration

Related:
Official site for MYST V
MYST V forums
New MYST V screenshots
CyanWorlds.com
MYST IV: Revelation Postmortem
Myst Island Birthday Cake
Discussion >>


First Impressions on MYST V: End of Ages

MYST V: End of AgesGamespot got the first look at End of Ages, the fifth and final installment in the classic MYST series of games, which will be unveiled at next month’s E3 Expo and is due for release later this year.

They also have a selection of screenshots and concept art, and a video interview with Cyan Worlds CEO Rand Miller:

Myst 5 is probably the most different from the original Myst, and the most the same as the original Myst.

We’ve done things that strayed enormously from the original Myst, real-time 3D, and with things that you carry with you, and with the way we portray the characters.

But the essence of it, the idea that at the beginning you meet characters and thoughout the game you’re trying to judge them, you’re trying to decide which way to go; the idea that there’s a hub that I branch off from, so many of those gameplay elements we’ve stuck with, the things we didn’t want to mess with were the things that I think people had, at least in a play environment, in that adventure environment, had come to love.

Myst V: End of Ages Impressions – First Look, New Characters, Puzzles, and Exploration

Related:
Official site for MYST V
MYST V forums
New MYST V screenshots
CyanWorlds.com
MYST IV: Revelation Postmortem
Myst Island Birthday Cake
Discussion >>


Cossacks II: Napoleonic Wars English Demo

Cossacks II: Napoleonic WarsAn English language playable demo of the PC real-time strategy game Cossacks II: Napoleonic Wars is available now. The game is already available to buy in Europe, and is due for a U.S. release tomorrow (26 April):

“Cossacks II: Napoleonic Wars” is a sequel of “Cossacks: European Wars,” the hit of 2000-2001. Developed on a new 3D engine, the game combines 2D graphics and the latest achievements in 3D technologies. Significant rework on the engine as well as a number of gameplay innovations allow for presenting the game on a new level. “Cossacks II: Napoleonic Wars” answers to the latest technology advances and provides a chance to even hardcore RTS gamers to experience a brand new gameplay of historical battles played on the true-to-life scale, with tactics and strategy particularities of warring sides taken into account.

Download the demo (487.9 MB, 2 tutorial missions and 1 skirmish battle)

Related:
Official site for Cossacks II (English)
Screenshots gallery
Review: Cossacks II: Napoleonic Wars (7.9/10)
Discussion >>


Cossacks II: Napoleonic Wars English Demo

Cossacks II: Napoleonic WarsAn English language playable demo of the PC real-time strategy game Cossacks II: Napoleonic Wars is available now. The game is already available to buy in Europe, and is due for a U.S. release tomorrow (26 April):

“Cossacks II: Napoleonic Wars” is a sequel of “Cossacks: European Wars,” the hit of 2000-2001. Developed on a new 3D engine, the game combines 2D graphics and the latest achievements in 3D technologies. Significant rework on the engine as well as a number of gameplay innovations allow for presenting the game on a new level. “Cossacks II: Napoleonic Wars” answers to the latest technology advances and provides a chance to even hardcore RTS gamers to experience a brand new gameplay of historical battles played on the true-to-life scale, with tactics and strategy particularities of warring sides taken into account.

Download the demo (487.9 MB, 2 tutorial missions and 1 skirmish battle)

Related:
Official site for Cossacks II (English)
Screenshots gallery
Review: Cossacks II: Napoleonic Wars (7.9/10)
Discussion >>


Prince Of Persia Makes A 3rd Splash

According to an article on Ferrago Ubisoft has officially announced the development of Prince of Persia 3. The 3rd installment of the poplular 3rd Person Action/Adventure series will be showcased at next month’s E3 and a release date is expected later this year on PS2, Xbox, GameCube and PC.

The 3rd installment will reportedly feature 2 playable characters and new game styles.

Before we learn more at the full LA unveiling, we can also report that the new Prince adventure will feature two playable characters, with unique styles of combat and powers. New abilities – including some related to time – will be there for the mastering, whilst the new Babylonian setting certainly sounds vivid. Finally, a better-than-ever blend of puzzles, combat and plot is promised. More on this soon.
Read on

My only beef with Sands of Time and Warrior Within were that the controls seemed very awkward for the PC. I Hope they will opt for a different strategy this time around as other than a few small glitches it is a really promising game/series.

Related:
PRINCE OF PERSIA 3 – FIRST SCREENS
Prince of Persia 3 details and shots
Discussion >>


Prince Of Persia Makes A 3rd Splash

According to an article on Ferrago Ubisoft has officially announced the development of Prince of Persia 3. The 3rd installment of the poplular 3rd Person Action/Adventure series will be showcased at next month’s E3 and a release date is expected later this year on PS2, Xbox, GameCube and PC.

The 3rd installment will reportedly feature 2 playable characters and new game styles.

Before we learn more at the full LA unveiling, we can also report that the new Prince adventure will feature two playable characters, with unique styles of combat and powers. New abilities – including some related to time – will be there for the mastering, whilst the new Babylonian setting certainly sounds vivid. Finally, a better-than-ever blend of puzzles, combat and plot is promised. More on this soon.
Read on

My only beef with Sands of Time and Warrior Within were that the controls seemed very awkward for the PC. I Hope they will opt for a different strategy this time around as other than a few small glitches it is a really promising game/series.

Related:
PRINCE OF PERSIA 3 – FIRST SCREENS
Prince of Persia 3 details and shots
Discussion >>


Nintendo Revolution Speculation: 3D Projection?

Nintendo Revolution mockupAnother piece of interesting rumour about Nintendo’s heavily under-wraps Revolution from the blog of Brooke Burgess, the creator of Broken Saints.

He speculates on information gleaned from journalists and industry insiders about a possible 3D projection feature of the console:

[...]

the IGN boys posted this
regarding a patent for Nintendo’s upcoming display technology, which I
linked to a few days ago. It doesn’t take a rocket scientist to glean
that this conceptually portrays a form of 3D image projection.

- at a major film conference called ShoWest just last month, a
panel featuring George Lucus, Robert Zemekis, James Cameron, Robert
Rodriguez, and a satellite feed from Peter Jackson has studio reps,
journalists, and theatre owners seriously jazzed about their plans to
integrate cheap digital stereoscopic 3D (like recent IMAX features or the oldschool Captain EO experience at Epcot) into ALL major chains by 2007. Lucas even showed several minutes of the original STAR WARS with remapped visuals that popped off the screen and hovered in front of audience members. When an agent friend of mine was chatting with Rodriguez (there to pump Sin City and discuss his experiences with Spy Kids 3D), he mentioned how they were aware of a game machine beating them to the mainstream 3D market.

-
the next day, I contacted another strangely influential industry
pal/pundit and shared my thesis purely for fun’s sake (and perhaps some extremely lame bragging rights). The final shiny block of tetrisy knowledge slid into place when he excitedly shared the following – that the Big N had shown a real-time 3D add-on for Gamecube behind closed doors…AT LAST YEAR’S E3. It has since gone MIA. This is the sound of four rows dropping.

Next Mario to be Stereo…Scopic?!?!

Related:
Revolution functions mooted: Nintendo coy over E3
Nintendo Source Confirms Revolution For E3 (22 April)
New Nintendo Revolution Mock-Up Images (14 April)
Nintendo Quiz Reveals Revolution Details
Nintendo Revolution Speculation (26 March)
Discussion >>


Nintendo Revolution Speculation: 3D Projection?

Nintendo Revolution mockupAnother piece of interesting rumour about Nintendo’s heavily under-wraps Revolution from the blog of Brooke Burgess, the creator of Broken Saints.

He speculates on information gleaned from journalists and industry insiders about a possible 3D projection feature of the console:

[...]

the IGN boys posted this
regarding a patent for Nintendo’s upcoming display technology, which I
linked to a few days ago. It doesn’t take a rocket scientist to glean
that this conceptually portrays a form of 3D image projection.

- at a major film conference called ShoWest just last month, a
panel featuring George Lucus, Robert Zemekis, James Cameron, Robert
Rodriguez, and a satellite feed from Peter Jackson has studio reps,
journalists, and theatre owners seriously jazzed about their plans to
integrate cheap digital stereoscopic 3D (like recent IMAX features or the oldschool Captain EO experience at Epcot) into ALL major chains by 2007. Lucas even showed several minutes of the original STAR WARS with remapped visuals that popped off the screen and hovered in front of audience members. When an agent friend of mine was chatting with Rodriguez (there to pump Sin City and discuss his experiences with Spy Kids 3D), he mentioned how they were aware of a game machine beating them to the mainstream 3D market.

-
the next day, I contacted another strangely influential industry
pal/pundit and shared my thesis purely for fun’s sake (and perhaps some extremely lame bragging rights). The final shiny block of tetrisy knowledge slid into place when he excitedly shared the following – that the Big N had shown a real-time 3D add-on for Gamecube behind closed doors…AT LAST YEAR’S E3. It has since gone MIA. This is the sound of four rows dropping.

Next Mario to be Stereo…Scopic?!?!

Related:
Revolution functions mooted: Nintendo coy over E3
Nintendo Source Confirms Revolution For E3 (22 April)
New Nintendo Revolution Mock-Up Images (14 April)
Nintendo Quiz Reveals Revolution Details
Nintendo Revolution Speculation (26 March)
Discussion >>


Report on Microsoft after XBox 360 Image Leaks

XBox 360Spong.com report on what’s been going on inside Microsoft since leaked images of the XBox 360 spread across the Internet two days ago, sending the software giant into overdrive to identify where they originated.

Gathering from sources close to Microsoft that the European press was initially suspected and the second leaked image might actually have originated from within MTV itself, Spong say the leaks were almost certainly bound to happen:

Frustratingly for SPOnG, we had been expecting to run images of the new Xbox 360 console as something of a scoop, with sources on the continent poised to release assets as soon as it was safe to do so. The main reason we wanted to do this was simple: the leak was always going to happen – the assets had gone out to too many people at too many publications.

Report: Microsoft Struggles to Regain Control After Leak Shock

Related:
Latest Xbox 360 Image Of Memory Card?
Leaked Pics Unveil XBox 360 Early
Microsoft Teaser Xbox 360 Ad
XBox Development Kit Images Surface
Xbox 2 To Retail At $249 In October?
Discussion >>


Report on Microsoft after XBox 360 Image Leaks

XBox 360Spong.com report on what’s been going on inside Microsoft since leaked images of the XBox 360 spread across the Internet two days ago, sending the software giant into overdrive to identify where they originated.

Gathering from sources close to Microsoft that the European press was initially suspected and the second leaked image might actually have originated from within MTV itself, Spong say the leaks were almost certainly bound to happen:

Frustratingly for SPOnG, we had been expecting to run images of the new Xbox 360 console as something of a scoop, with sources on the continent poised to release assets as soon as it was safe to do so. The main reason we wanted to do this was simple: the leak was always going to happen – the assets had gone out to too many people at too many publications.

Report: Microsoft Struggles to Regain Control After Leak Shock

Related:
Latest Xbox 360 Image Of Memory Card?
Leaked Pics Unveil XBox 360 Early
Microsoft Teaser Xbox 360 Ad
XBox Development Kit Images Surface
Xbox 2 To Retail At $249 In October?
Discussion >>


UMD Movie Rentals For The PSP?

Sony PSPPersonal Tech Pipe-line are reporting that a Canadian company “Movies For Me” has announced it will be making available every single UMD title for the PSP for rental to Sony PlayStation Portable owners.

Not a great deal of selection is at hand but the company expects demand to grow and thus the availability of titles.

Scott Glover, Movies for Me President, said in a release that “Some of our existing customers have bought a PSP, but haven’t found any companies renting the UMD movies in Canada. That’s where we can help. We’ll carry large quantities of each movie, to make sure our subscribers get the titles they want right away.
Read on

Visit their website for a continuously updated list of movies to rent.

Related:
€249 PSP Coming To Europe In September
Classic Namco On PSP Later This Year
PlayBoyStation Portable
PSP Home Remote Control
Engadget PSP Hack Round-up
PSP 101: Useful PSP fact list
Discussion >>


More Than 500 Accounts Banned From WoW

World of Warcraft Given the huge number of players who have entered the realm of Azeroth so far, it doesn’t really come as a big surprise that some don’t live a virtuous online life but try to assert themselves by making use of cheats or hacks. In order to keep the game balanced and fair, Blizzard Entertainment have now banned more than 500 accounts from WoW permanently:

As part of our continuing effort to keep World of Warcraft free from abuse, we have permanently banned more than 500 accounts during the last week which were involved in the use of cheats and/or hacks using third-party software. We will continue to take an aggressive stance to ensure that the gaming environment remains an enjoyable place for our customers by actively pursuing those who would seek to violate the principle of fair-play, as well as breach our terms of use and policies in this way. As stated previously, we have a zero-tolerance policy for cheating or hacking of any kind. Players caught using cheats or hacks will have their characters removed and their account banned. They will not receive a warning.

If you bear in mind that they kicked more than 500 paying customers in the process, that’s no small feat at all.

Related info:
WoW Europe
Blizzard Entertainment
Honor System Killing Spree Begins in WoW (22 April)
250000 More Copies of WoW Hit Europe on 15 April (3 April)
Discussion >>


More Than 500 Accounts Banned From WoW

World of Warcraft Given the huge number of players who have entered the realm of Azeroth so far, it doesn’t really come as a big surprise that some don’t live a virtuous online life but try to assert themselves by making use of cheats or hacks. In order to keep the game balanced and fair, Blizzard Entertainment have now banned more than 500 accounts from WoW permanently:

As part of our continuing effort to keep World of Warcraft free from abuse, we have permanently banned more than 500 accounts during the last week which were involved in the use of cheats and/or hacks using third-party software. We will continue to take an aggressive stance to ensure that the gaming environment remains an enjoyable place for our customers by actively pursuing those who would seek to violate the principle of fair-play, as well as breach our terms of use and policies in this way. As stated previously, we have a zero-tolerance policy for cheating or hacking of any kind. Players caught using cheats or hacks will have their characters removed and their account banned. They will not receive a warning.

If you bear in mind that they kicked more than 500 paying customers in the process, that’s no small feat at all.

Related info:
WoW Europe
Blizzard Entertainment
Honor System Killing Spree Begins in WoW (22 April)
250000 More Copies of WoW Hit Europe on 15 April (3 April)
Discussion >>


Xbox 360 Backwards Compatible?

XBox 360With the Xbox 360 making all the headlines lately, one question that has dogged Xbox enthusiasts is “Will the Xbox 360 be backwards compatible?” Well, the Inquirer point to a questionnaire being taken online by Xbox live users that suggests the next-generation console will in fact be compatible with regular Xbox games.

Xbox Live is an online gaming service that works across both the current Xbox system and the future Xbox 2. You will be able to play online and compete against others across both consoles. If you are playing an Xbox game on Live you will be able to compete against people playing that same game on Xbox 2
Read on

This is nothing more than speculation as before, we will have to wait for something concrete next month as Microsoft deliver the goods at E3.

Related:
1000 New Games On Show At E3
Xbox 360 To Launch With Over 15 Games?
Report on Microsoft after XBox 360 Image Leaks
Latest Xbox 360 Image Of Memory Card?
Leaked Pics Unveil XBox 360 Early
Microsoft Teaser Xbox 360 Ad
Discussion >>


Brothers in Arms – Single-Player Demo

Brothers In ArmsAlthough the main programme was already released in March this year, the single-player demo has only been published today. The game, a first-person shooter with tactical elements, is set in WWII and lets you jump into the role of Sgt. Matt Baker who, dropped behind enemies lines in the night before D-Day, has to guide his squad safely through the next 48 hours.

The single-player demo comprises a tutorial and two missions also found in the full version, “Rendezvous with Destiny (Extended Version)” and “Action at Vierville”. The game’s official website offers some mirror download links, as the demo has a considerable file size of 385 MB.

Related info:
Brothers in Arms – Tested Cheats (25 April)
Brothers in Arms v 1.03 Patch (6 April)
Brothers in Arms First Impressions (28 March)
Gearbox Software
Discussion >>


Brothers in Arms – Single-Player Demo

Brothers In ArmsAlthough the main programme was already released in March this year, the single-player demo has only been published today. The game, a first-person shooter with tactical elements, is set in WWII and lets you jump into the role of Sgt. Matt Baker who, dropped behind enemies lines in the night before D-Day, has to guide his squad safely through the next 48 hours.

The single-player demo comprises a tutorial and two missions also found in the full version, “Rendezvous with Destiny (Extended Version)” and “Action at Vierville”. The game’s official website offers some mirror download links, as the demo has a considerable file size of 385 MB.

Related info:
Brothers in Arms – Tested Cheats (25 April)
Brothers in Arms v 1.03 Patch (6 April)
Brothers in Arms First Impressions (28 March)
Gearbox Software
Discussion >>


Pirates Of The Caribbean MMORPG Announced

Pirates of the Caribbean Get your swashbuckling eyes fixed on Summer of next year as Disney have announced they are starting work on a new MMORPG based on the Pirates of the Caribbean movie. The game, being developed by Walt Disney Internet Group’s VR Studio, will let players create and customize their own Pirates as well as create crews with other players.

Not very much is known about the game so far other than the fact that Disney are planning for a Summer 2006 release.

From the press release:

We’ve learned through our experience with Toontown that the market for massively multiplayer online role-playing games can indeed reach beyond traditional gamers,” stated Ken Goldstein, EVP and managing director, Disney Online. “Pirates of the Caribbean is the perfect franchise for our second commercial effort in this arena. Fans of the movies and theme park attraction will be able to live their own unfolding pirate adventure through the game, including searching for lost treasures and battling numerous enemies on land and at sea.”

Dick Cook, chairman of The Walt Disney Studios, added, “This is a great way for game enthusiasts to experience the fun and excitement of playing the role of a pirate while competing against a wide variety of opponents in a great adventure. This game captures the same swashbuckling sense of humor, spirit and action that moviegoers loved in the first `Pirates of the Caribbean’ film, and which will continue with the next installment of the highly anticipated sequel in summer 2006. Disney Online has created a really entertaining and challenging game that will appeal to the adventurer in all of us
Read on

Related:
Official Website
Discussion >>


Become A Roving E3 Reporter for G4TV

G4TVThe prize in a new G4TV competition is a chance to become a reporter at this year’s E3 Expo; viewers have until 4 May to send in a five minute video tape of themselves explaining why they want to be chosen:

If you’re selected, you’ll get access to the Electronic Entertainment Expo, the gaming conference where all of this year’s biggest news will be released. You’ll get to take a camera crew on the conference floor, talk to developers, play the newest games, and tell G4tv.com viewers at home what you think of the developments in the gaming industry.

G4 – G4tv.com – Go to E3 with G4 Contest via Video Games Ombudsman

Discussion >>


Pirates Of The Caribbean MMORPG Announced

Pirates of the Caribbean Get your swashbuckling eyes fixed on Summer of next year as Disney have announced they are starting work on a new MMORPG based on the Pirates of the Caribbean movie. The game, being developed by Walt Disney Internet Group’s VR Studio, will let players create and customize their own Pirates as well as create crews with other players.

Not very much is known about the game so far other than the fact that Disney are planning for a Summer 2006 release.

From the press release:

We’ve learned through our experience with Toontown that the market for massively multiplayer online role-playing games can indeed reach beyond traditional gamers,” stated Ken Goldstein, EVP and managing director, Disney Online. “Pirates of the Caribbean is the perfect franchise for our second commercial effort in this arena. Fans of the movies and theme park attraction will be able to live their own unfolding pirate adventure through the game, including searching for lost treasures and battling numerous enemies on land and at sea.”

Dick Cook, chairman of The Walt Disney Studios, added, “This is a great way for game enthusiasts to experience the fun and excitement of playing the role of a pirate while competing against a wide variety of opponents in a great adventure. This game captures the same swashbuckling sense of humor, spirit and action that moviegoers loved in the first `Pirates of the Caribbean’ film, and which will continue with the next installment of the highly anticipated sequel in summer 2006. Disney Online has created a really entertaining and challenging game that will appeal to the adventurer in all of us
Read on

Related:
Official Website
Discussion >>


Become A Roving E3 Reporter for G4TV

G4TVThe prize in a new G4TV competition is a chance to become a reporter at this year’s E3 Expo; viewers have until 4 May to send in a five minute video tape of themselves explaining why they want to be chosen:

If you’re selected, you’ll get access to the Electronic Entertainment Expo, the gaming conference where all of this year’s biggest news will be released. You’ll get to take a camera crew on the conference floor, talk to developers, play the newest games, and tell G4tv.com viewers at home what you think of the developments in the gaming industry.

G4 – G4tv.com – Go to E3 with G4 Contest via Video Games Ombudsman

Discussion >>


€249 PSP Coming To Europe In September

Sony PSPSony have announced 1 September as the official launch date for the PlayStation Portable in Europe; it will be priced €249 (£179), and early buyers will get a free copy of Spider-Man 2 in UMD format if they register the handheld and order the movie through YourPSP.com.

The €249 will buy customers a PlayStation Portable Value Pack:

The PlayStation Portable Value Pack contains an added-value package of accessories and entertainment content, including the PlayStation Portable system with a pouch, 32MB Memory Stick Duo™, Battery Pack, Headphones with Remote Control, AC Adaptor, Wrist Strap, cloth and a video/music/game sampler Universal Media Disc™ (UMD™) including several non-interactive game demos.

PSP Is Coming 01/09/2005

Related:
Classic Namco On PSP Later This Year
PlayBoyStation Portable
PSP Home Remote Control
Engadget PSP Hack Round-up
PSP 101: Useful PSP fact list
Discussion >>